Demo, where are yooouuu?!

Since I decided to make a thing I’ve decided to stretch out my savings to potentially make more than one thing, so I’ve opted rather than throwing something out there and asking for money… that I would make a demo. If the demo gets any love, then I know that’s where I can put my energy!

…if it gets no love, it’s okay, it’ll still have my love, and I’ll definitely put the energy into filling it out to more of a full experience. Just may have to come after all this work I’m doing becomes ballpark financially sustainable.

So where is this demo?! Welp, I keep wanting to put more things in it. I have a loose target where I’ll say “okay, it’s ready, up it goes!” and probably pester people to please take a look and let me know what they think. Except I keep playing it, and I keep being inspired or wanting to improve bits, soooo… it’s still in the works. I feel I’m close, I’d give an honest estimate of 1-2 weeks. I *have* got all the tedious project and business setup out of the way, copyrights, paperwork, etc. etc. I now get to 100% focus on just finishing the demo then uploading it to some place people can click a link and play it!

For that I’ve decided to go with itch.io – my profile on there is bare minimum. It exists so I could go through and figure out how to get games up on it, which at this point I can be doing in minutes (so exciting!). If you clicked the link that bare profile… I’ll have to put some work into, please don’t mind it just yet.

As for the demo, it’s a game that doesn’t quite have a functional correlation, I couldn’t post links saying “it’s like this but with parts of that with smidgens of inspiration from over here“. I started from the ground up with my goals (previous post on that) and just kind of riffed on it from there. What I ended up with is a entirely text-based content RPG’ish game where you smash a Protagonist and Story together and see how far that tale takes you before the poor Protagonist meets its (mostly) inevitable demise, upon which the process starts over.

Stories are both a mix of a traditional “Game Mode” (unique mechanics) and a narrative wrapping, with completely divergent content. Protagonists are provided unique choices to make within the stories while also offering a variety of starting statistics.

The Demo will have 2 Stories and 3 Protagonists with a small-wealth of various permanent things to unlock that will let the player customize their limited aesthetics, provide them with tangible benefits, or even offer new paths within the stories. My hope with it is it provides a taste of what I’m envisioning without the additional months of work to do the everything – and extra hoping that it’s a good taste for the people that choose to try it out 🙂

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