Gilroy Games

A personal Game Development story
(very lazily updated)

Problem solving for hire? Sure!

After nearly two decades of workin’ in the games industry no two job-hunt stories I have would be alike. The most recent evolution is with recruiters, companies seem to be leaning more and more on third-party recruitment services… and it’s very telling those services aren’t terribly familiar with the wonderful world of game development. Recruiters… Continue reading Problem solving for hire? Sure!

Is the customer always right?

Sure! Usually, unless they’re saying something dishonest hoping for a specific outcome, then they’re intentionally misleading – but when that’s not the case, the customers feelings are definitely valid. That doesn’t make them the best problem solvers, though. Maybe I’ll take a step back, maybe some people who are reading this haven’t heard the phrase… Continue reading Is the customer always right?

Who needs a bridge?!

I figured my neglect of this online journal hit an all-time high so I thought I’d do it while Angel investigates Roblox Studio, a tool used to make games for Roblox. “Who needs a bridge?!” was just triumphantly shouted as a bridge was blipped out of existence in a game anyone in the house right… Continue reading Who needs a bridge?!

Something of a personal nature

I’m writing this while procrastinating calling the coroner’s office. It won’t have much if anything to do with games or development, but seeing as I’m pretty sure the majority of people who end up reading this are friends and loved ones this feels like a more appropriate space than a social media account. Words I… Continue reading Something of a personal nature

Genre Agnostic Systems

Todays online journal topic was inspired by Angel, my lovely wonderful partner who couldn’t give two petrified rabbit droppings about the benefits of bit shifting. Hilariously, as I’m writing this Angel sits down beside me and all interest was lost in what I was doing purely from the title alone. Speaking of that inspiration… so… Continue reading Genre Agnostic Systems

Ignoring Stigma

My general plan for January was pretty simple: Take some time off around Christmas, take my concepts and initial idea-proving work and come back at it refreshed and full of energy and pep! Things did not go as planned. I found myself just as exhausted as when I decided to put a proverbial pin-in-things in… Continue reading Ignoring Stigma

New year, new game!

I’ve now registered for my third copyright! The second one will get used later, thanks to the beauty of creating games for myself I get to make that decision without many an hour spent preparing presentations then selling them both inside of outside of meetings. It’s really quite refreshing. I took a stay-cation from creating… Continue reading New year, new game!


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